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JAN 1, 2019 - SORRY WE WERE CLOSED FOR 2 MONTHS - SOME BAD CODE AND THEN HECTIC HOLIDAY LIFE HAPPENED. WE ARE THRILLED TO FLICK THE LIGHTS BACK ON AND COLLABORATE AGAIN! LOOK FOR SOME ADDITIONAL CHANGES/UPDATES COMING TO THE SITE SOON!! ~ZEPH

Zeph
Zeph

Boss of Empire City Casino - "Lucky" Luciano Cavalli


The underboss of his "family" before the Nevus event, Lucky holds some resentment that Angelo has succeeded where he failed. Lucky was always ruthless, but with half his family gone, few were willing to fall in line under that heavy handed rule.

 

Truth be told he is better suited for running a single aspect of the massive syndicate and not the syndicate itself. His kill first and ask no questions approach to leadership not really conducive to becoming a global presence. Lucky has found a good home at the Casino. Angelo has given him nearly free reign and deep pockets to make it the premier gambling venue on the north American continent. The 23 managing staff members are all part of the "family" with the rest of the casino staffed with family members and loyals. Lucky walks in a room and eyes go to him, he likes it this way. In this small piece of the syndicate, he is the Boss, answering only to Angelo.

 

Lucky has managed to bring old Vegas mob to New York, where high rollers and back office deals are king. Outside of the gun and drug running, the Empire City Casino brings in the largest revenue for the Bakkhos syndicate and only shows signs of continuous growth.

 

Lucky is also boss over the Penthouse Gentleman's Club and while he can be found their regularly, his gambling nature has him at the casino far more than the club.

 

ABILITIES

 

Ironically Lucian's name of 'lucky' is actually reflected in his abilities. After the Resonance he was gifted with a 'six sense' and 'telekinesis'. Able to detect danger as it comes, Lucky can react with his telekinesis to defend himself from bullets, up to the weight of a small car.

 

SIXTH SENSE

This ability has a range of up to half a mile to detect danger. You've gotta be one hell of a sniper to get the jump on Lucky. Does this power allow him to know where the attacks are going? No. He just knows when they're coming and the power also allows him to detect when a person is lying.

 

TELEKINESIS

In the beginning Lucky just used the power to win big on the craps tables, but that got old in hurry, and besides, other Empowered people could sniff out his trickery anyway. He went from flipping dice, to cars, maxing out your standard mid-sized vehicle. He can only hold his maximum weight for a matter of seconds, maybe half a minute before he drains himself.

 

His telekinesis has a range of about a hundred feet but he needs to be within fifty feet of a heavy object to move it. He can maintain his telekinesis for about five minutes before he needs to take a break. He'll need a few minutes to catch his breath before he's good again and can do this for an hour or two before he's done for the day.



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