You will notice that the Fae article is extensive, it is this way for a reason. Because Faerie are inherently 'chaotic' beings we simply cannot have them mulling about with no rules. As with anything there is a natural order and Faerie are truly not as 'free spirited' as they would like to believe. If you wish to develop a Fae character please ensure that you read all of the information. Also if you are interested in playing a fae that is not listed this site tends towards the folklore of fae so Irish, Celtic, Asian and Scandinavian lores.
In the true sense of the word, 'FAERIE' , 'FAE' or 'FEY' would probably define the whole of the supernatural world. In our setting, however, there are many creatures that are not recognized as Faerie-kind thus making them a distinct race onto themselves.
The Fae or Faerie, are of two kinds, true veil crossing fae, and those that had existed in a parallel universe that coexisted with humans on Earth. Then the Resonance of 2010 opened up the veil between the many worlds, including the one hidden on our own world. When the Veil temporarily dropped, not only did beings cross over, but in some places entire areas (such as a forest or castle) passed through, merging with and altering what previously existed on Earth (displacing it and theoretically sending what was there to the Fae Realm). These instances, were of course rare but it gives one a sense of how Earth and the Faerie Realm are connected. In some places on Earth, even prior to the Resonance, the Veil has always been thin and still is (though still do not allow passage between). These are places like Stonehenge or any other relic or ruin that has for thousands of years played a significant role in our world, and theirs.
They come in various forms and sub races. While many once 'normal' humans gained 'gifts' after the Resonance, it is well known that the Fae lost some of their otherworldly powers. As if a balance was created when a fragment of the Fae Universe merged with the Human world.
The term Fae is applied to any being that ties to the old legends of classical Faerie-kind. These are such creatures as Pixies, Sprites, Brownies, Dryads, Sylph and so on. It's an extensive list and you are welcome to produce any Fae from it, submitting tickets for new ones to be approved.
Some of the Veilcrosser fae are immune to the super viruses. The immunity prevents the metamorphosis but these beings do in fact get 'sick' from the viruses and over exposure can even kill them. The blood of a Veil Fae made ill by a super-virus is tainted and foul tasting and non-nutritious to blood-drinking creatures.
ALL Metahuman Faerie, that is to say, Humans who have been transformed into Fae are NOT immune.
NATURE OF THE FAE
They do not physically age like mortals, remaining youthful for extravagant periods of time. It is because of this timelessness that Fey gain wisdom VERY SLOWLY and they do not recall their past in the same fashion as Humans. This is where they vary greatly from other long lived beings such as Elves. They simply tend to remember the 'highlights', often the details are lost. This is the mind of an immortal that embraces the gaiety of youth. They are not immortal, but are extremely long lived.
NO MATTER HOW OLD YOUR FAE CHARACTER IS THEY CAN ONLY RECALL THE LAST 65 TO 75 YEARS OF THEIR LIFE. BY CROSSING THE VEIL ANY POWER THEY WOULD HAVE ACCUMULATED OVER TIME WAS ALSO REDUCED, SO GREAT AGE MEANS ABSOLUTELY NOTHING TO A FEY ON EARTH.
Unlike Humans, Fae DO NOT possess 'free will', they are in fact bound to the order of the Universe, an order that Humans have always been at odds with. It is the ability to fight against nature, to rule it, that has always fascinated and attracted the Fae. Fae tend to live day to day, rarely planning for the future, never worrying about the past. This is their basic nature. They can learn to be more Human but will never be Human. Frivolousness is the heartwood of a Fey but one would be cautioned to judge them by it. As vapid as they may seem, Fey are cunning, quick witted, and sometimes maliciously cruel creatures. Those of the old world respected them, and those of the new should learn from the past.
METAHUMANS — THE LOSS OF HUMANITY
It was five years after their transformation, five years after the Resonance, in 2015 that all Metahuman Fae began to lose all about them that was Human. Those Fae who were once Human naturally are different than those of pure blood who passed through the Veil. Most remember what is was to be Human, the 'Holy Grail' to all Fae. It is a trait that separates them from the 'true' Fae kind, but they are in fact true Fae. Not only do they inherit their physiology but their mindset as well. The 'genetic memory' will alter their perception and slowly eliminate their Human side. In time, a Metahuman Fae will completely lose their Humanity. Their memories of that time will fade, become like the dreams of someone else.
GREATER & LESSER FAE
Greater Fae have more human like forms. Some of them are considered the royalty and upper class of the Fae Kingdom, known as the Sidhe but in reality this is a self proclaimed title.
GREATER FAE ARE NO STRONGER THAN THE LESSER, THE LESSER ARE NOT 'WEAKER'.
Among Faerie-kind it was once desirable to be more human. The closer one appeared to resemble 'Inheritor's of the Earth' the more status one had. This is really not the case any more although many of the so-called Greater Fae still believe themselves superior. Sylph and Nymph would be Greater Fae, yet when it comes to guile and all around intelligence they are greatly surpassed by the likes of a Brownie or Leprechaun. Being GREATER is all about being more Human-like and nothing more.
Lesser Fae are basically defined by their 'in-human appearance'. While they often can look like a human their true form is anything of the sort. They come in many forms, from the diminutive pixie to the Cu Sidhe, an enormous black hound and harbinger of death. Other lesser forms: Kelpie, Bean Sidhe (banshee), Puca, Leprechaun, Leanan Sidhe, etc.
FAE TRAITS & ABILITIES
Fae are passionate beings, often lacking the emotional fortitude possessed by Humans. Some are good, sometimes defined as 'Light' or 'Blessed' (Seelie) and some are evil, the 'Dark' or 'Unblessed' (Unseelie). There world is, however, not so black and white, especially now, but they do hail from a world of stark contrast and as such their abilities will tend to adhere to a theme of mischief, of benevolence, or pure malevolence. Goblins are not nice, their magic is sinister, while Pixies are purely mischievous and thus will lack any powerful offensive or defensive capabilities.
THERE ARE A LOT OF FAE AND IT'S DIFFICULT TO GENERALIZE THEM. THE FOLLOWING ABILITIES ARE COMMON TO THE FAE RACE AS A WHOLE BUT IN NO WAY DO ALL FAE CONSISTENTLY POSSESS THESE TRAITS WITH THE EXCEPTION OF ONE — A WEAKNESS TO IRON.
These abilities are a guide-line, but this is not to say at all that these traits should be ignored and replaced by whatever the writer desires. Potraying a Fae does not grant the license to create a completely alien race. The weakness to Iron is non-negotiable. All Fae are affected by it. We expect all Fae to possess some of these traits in some shape or form. We are more than aware that their may be some kinds of Fae that will deviate, there always are. If such is the case we urge you to remain true to their traditional abilities.
Once more we have to mention that Faerie ARE NOT VERY POWERFUL. The powers they possessed on the other side of the Veil have considerably diminished. Earth DOES NOT possess the same degree of magic as exists beyond the Veil.
The use of iron turned the tides against the Fey world. They are only able to utilize the precious metals like silver, gold and platinum. Iron is their destroyer. It causes them serious damage, literally poisoning them and dampens their magic.
While a Fey could actually touch and wield a sword of iron for them it's weight is three times as much and prolonged exposure weakens them. Being around too much iron actually makes them ill. It's smell is extremely pungent to them, causing headaches and leaving a bad taste in the mouth.
Binding a Fey with iron surely prevents their escape.
RESISTANCE TO COLD
Faerie are physical beings born of the elements, thus they are not as susceptible to them. Commonly, the Fae are resistant to cold. While cold conditions may still be uncomfortable for them they will simply never freeze to death by natural elements. Extreme cold, the kind that surpasses 'arctic cold' is considered unnatural and will actually freeze them.
Fey with their classic wispy wings are reliant upon this ability to fly, and those with wind control powers can use them to fly. A Sylph would be a prime example in this case.
This has nothing to do with light and everything to do with weight. 'Some Fae, not all' will have the ability to make themselves weigh less, some (but not all) becoming so light that they can blow away upon a summer breeze. They can do this at will, but when they are light it is needless to say that they will lack a lot of power. Performing even the most basic of actions often requires some weight, thus while they are floating about they are capable of performing very few physical tasks.
It is not strenuous for a Fae to maintain their lightness but it cannot be maintained indefinitely.
Fey simply don't typically get sick or diseased. The only time they will ever suffer ailments is through accidents, violence, magic, exposure to iron and infection by the super-viruses.
They need to eat very little. The Fey are actually nourished through magic and nature, by sunlight and moonlight. Some, the darker of their kind are fed by more sinister means.
Some Fey possess the power to read an animals emotions and communicate their own to them. This DOES NOT allow them to control animals, only make suggestions that their animal intelligence might be able to understand.
This is basic ILLUSIONS 101, nothing major. Some Fae are able to 'trick the mind', produce minor misperceptions to mask a small area the duration of which relies upon their presence and concentration. The success of such magic rely upon environmental conditions and willingness to believe — a poorly placed a illusion will create doubt and allow people to see through it.
Like Magus, they can see mana. Their magick is dependent on their nature. Forest faerie will tend to wield spells affecting nature and the elements, while a Dark Fey may tap into more sinister incantations. We expect their abilities to coincide with their nature (nothing ever so far fetched as a Fae known to be of the element of water wielding fire and so on).
HAS NO SPECIAL PROPERTIES! VAMPIRES DO NOT GET INTOXICATED FROM IT!
The only odd thing about Faerie blood would be that their hemoglobin uses copper and not iron like Human-kind. If anything, because of this property, their blood would most likely possess a displeasing taste to 'blood sucking creatures'.
THE SIDHE COURT
The Sidhe Court was once a loose form of governance providing some order and direction to these inherently chaotic beings. But with the cross to Earth the Court has fallen apart, mere fragments existing and for the most part ignored by the very flighty nature it was meant to control.
Fae have spread across the world. They live in the cities and the forests often times concealing what they are for fear that the VANGUARD may come crashing through their doors.
The Fae have many enemies. THEY ARE NOT ADORED! The novelty of their presence has quickly worn off and many people simply find them annoying. Their constant mischief, lack of respect, disregard for laws and rules have made the Fae less than desired. Some take it upon themselves to exterminate them like any bug, but not all are so easily disposed of. Often times ARMA and Gnosis are called to mediate when Fae problems arise. Those who are fortunate enough to deal with them can count themselves blessed since judgement by their own kind is often swift, sure and heartless.
"DARKNESS IS LIGHT AND LIGHT IS DARKNESS"
The Fae understand (or more appropriately try to) that Dark is defined by Light and Light is defined by Dark, one cannot exist without the other. It is this dual nature of the Fae that makes them both like and unlike the Humans whom they modeled themselves after. No matter how moralistic or immoral they may be this balance always exists. It brings order to their kind even in the darkest times, and the lightest — how easily one can drown themselves in mirth as surely as fall into the depths of sin.
THE COURT OF MIDNIGHT
The Court of Midight was once where light and dark came together to discuss matters that will effect the whole of the Faerie World. It was always held at night and court was in session precisely at the stroke of midnight. But this court too is but shadows of itself on Earth. Those that seek the organization of the lost court tend to be part of Fanya Niasa - the Veil Alliance.
FAE GATHERINGS (Neutral Ground)
Many Fae have simply chosen their extreme side because they agree a little more with one than the other. Realistically both bear ideals that most can only dream to uphold, but it is their way. It is because that most Fae actually sit in the gray area that 'Fae Gatherings' are commonly held in mystical groves and underground caverns known only to them. These areas are not necessarily sacred, but consecrated for the time of the gathering. Over time, if they are constantly used, they will become true sacred areas (as seen below).
These gatherings give old friends a chance to reconnect and beings who would otherwise be enemies a chance to meet on peaceful ground. Often, these gatherings are accompanied by market, banquet or both.
'NOT A DROP OF BLOOD MAY BE MALICIOUSLY SPILT.'
Once one drop of blood falls out of malice the spell is broken and the gathering is ended. All becomes dark and dull, the Fae are forced away from the 'designated area' (this is beyond their control). They will all be disperse, reappearing somewhere far away from the gathering spot.
Fae Gatherings are not always about dance and mirth, they can also be quite dark and decadent. These are Fae in their truest forms, unpredictable, fiery and flippant. They love, they mock, they alienate, they accept. Fae in their element are at best contradictions onto themselves.
There are also places on Earth that are eternally NEUTRAL. It is in these places that no Fae can spill the blood of the other. If violence arises between them in these 'SACRED PLACES' the violators will be cast out, teleported several miles away, perhaps even on the other side of the world.
While sacred areas are rare, there are common places on Earth which are always sacred.
• Any bridge over flowing water is neutral. Fae CANNOT spill Fae blood on a bridge (and these do not have to be constructed, they can be natural bridges as well).
• Also, the area around any extremely old tree offers sanctuary. This is why many Fae gatherings are around old trees, they add to the magic.
There are very few areas aside from bridges and old trees that are sacred. An example would be Trinity Market of Omenwich Square, no Fae can cause harm to another of their kind in this place. Any violence that may arise vanishes in the blink of an eye and the violator thereafter cannot return for several days.
THESE AREAS ARE NOT COMMON. if you create one in-story, please let site administration know so that we can add it to our list of known areas. Also, if you have a good idea of an area in the world that should be sacred to Fae please let us know.
KNOWN AREAS OF SACRED GROUND
THE EASTERN AMERICAN ALLIANCE
• Trinity Market of Omenwich Square
THE SEELIE COURT
The Seelie Court (also known as the Summer Court), was a haven for the fae that sought to "try" and follow rules. We say 'TRY' because chaos is ingrained in a Fae's heart. Following rules is extremely difficult and very few of them are able to discipline themselves to behave like 'adults'. But as with the other courts of the Fae, the Seelie court is also a figment now of what it was on other worlds.
LAWS OF THE SEELIE COURT
Like many human courts, the Seelie Court had its own code of conduct, a code which all of the Seelie try to abide — HONOR, LOVE, BEAUTY, DEBT. The lost fae who once belonged to the Seelie court still hold to these ideals even though none are around to enforce them.
- Honor: Always try to be honorable. Honor is an ideal which serves as a single source of glory for the Seelie; it is the only way to attain recognition. Often, however, the way in which a Seelie obtains 'honor' is not truly honorable by human standards. Their version of honor is somewhat skewed and child-like.
- Love: For the Seelie, love is the perfect expression of the soul. It transcends all things. Romantic and platonic love is considered to be the highest and purest form of the expression but it is rarely attained by any Fae. They simply can't grasp the concept, though they keep on trying.
- Beauty: Beauty was one of the first tenants of the Seelie Court. The Seelie were known to go to war to protect beauty, whether it was a beautiful person, place, or thing. A concept that is often confused with vanity which unfortunately for the Seelie and Fae are often viewed as one in the same.
- Always Repay a Debt: The Seelie are bound to always repay a debt. A Seelie that does not repay their debt is said to be haunted by it, and guilt manifests itself physically and magically in a Fae. Many now stranded on Earth are haunted by the debts they incurred on a world they are no longer a part of and therefore can never repay. The consequences are up to the writer, but there SHOULD ALWAYS be consequences for breaking this rule. Consequences that should in NO WAY ever end up becoming an advantage to your character.
A SEELIE CHAMBER OF PROTECTION IN THE EASTERN AMERICAN ALLIANCE
DOMINION OF NEW YORK CHAMBERS
Located off of Broadway, Omenwich Square is a portal to the old world amidst the ever changing landscape of New York City. By day Omenwich is an extravagant detour for the wayward spirit. By night, Omenwich takes on an ambiance more associated with dark macabre of old London's Piccadilly Square during the time when Jack the Ripper stalked the foggy, shadowed streets.
THE UNSEELIE COURT
The Unseelie Court (also known as the Winter Court) or Unblessed Court leaned toward malevolence. SIMPLY PUT THESE ARE THE RULE BREAKERS. It contained the more malicious Faeries, and a number of monsters of horrible appearance. They tended to be creatures of the night and as such it is not uncommon for these Fae to despise 'light' and all it represents. Like all the other courts, this one too only has a ghost of a presence by the stragglers now stranded on earth.
Darkness is often their shroud. What should come to mind when portraying an Unseelie is 'creepiness'. Unseelie are CREEEPY. Friendship is a difficult concept for them to grasp, one might just as soon add poison to their 'friend's' cup just to see what would happen.
IDEALS OF THE UNSEELIE COURT
Often called the ‘Unblessed Ones,’ the Unseelie are a black cloud upon a fell wind descending upon man-kind. Though not all may be evil, they are generally far from kind, all sharing in the desire to promote chaos and suffering. The Unseelie DO NOT care for Humans, to see them grovel before their greatness is sometimes all that drives them. Others may be less full of hate but no more kind to the 'Inheritors of the Earth'.
COMMANDS OF THE UNSEELIE COURT
Like the Seelie court remnants, the lost of the Unseelie now stranded on earth often hold to their old code of conduct: CHAOS, DECEPTION, SELF, PASSION.
- Chaos: The Unseelie firmly believe that security is an illusion. They considered chaos to be the ruling force in the universe, and accepted that they had to adapt and change to survive.
- Deception: Both the Seelie and Unseelie possess the power of glamor but the two Courts have differing opinions over its use. While Seelie believe in using the power responsibly the Unseelie feel it a sin not to use it to it's greatest potential which is to deceive and cheat.
- Self: The Unseelie place no stock in the ideals of honor. They pursue their own self-interests vigorously and feel as if truth could only be reached through a devotion to self, not a devotion to others.
- Passion: Passion is considered to be the truest state of being. Unseelie act without thought following pure instinct and passion.
TO BE CLEAR - THERE ARE NO KINGS OR QUEENS OF ANY COURT, THERE ARE NO STRUCTURED NOBLES NOR COMMONERS. LIKE THE ELVES THEY ARE LOST TRAVELLERS ON A NEW WORLD TRYING TO MAKE THEIR OWN WAY, SOME EMBRACING THE NEW WHILE OTHERS HOLD FAST TO THE OLD WAYS.
Members are more than welcome to develop their own Fey races but they should be partially based on actual lore, not completely made up. We would like to maintain some continuity.
ESTABLISHED SUB-RACES SEE BELOW