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May, 2010... Fantasy became reality. Worlds overlay for the briefest moment. Outworlders became stranded on earth as more than half the human populace vanished. Our World, our universe, was transformed.

Fiction is now reality. Humans and those now bound to this world will either learn to coexist, or battle for supremecy.

JUNE 13, 2019 - Family emergency  took a bad turn so had to stay away but now things are finally calming down. Hope to get going again shortly. Thanks for understanding. ~ZEPH

Rhome Del Santo

Order of Light
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About Rhome Del Santo

  • Rank
    Nicely Seasoned


    Chris Hemsworth
  • RACE
    Human, Magus; Fire Elementalist
  • JOB
    Vatican Assassin; he does not exist
  • 'SHIP:
    Italy, wherever the Order sends him. Currently, the Vatican doesn't know his location.
    Order of Light
    Physically, Rhome has a darkly striking appearance. Light brown hair is sprinkled with premature grey licks throughout, giving the illusion of being sun-kissed. Short scruff is manicured and neat, defining a set jaw. His eyes are dove gray and oddly pale blue when caught by light, the iridescence and flickering of shadows beneath his hooded gaze unsettling when they finally make eye contact.

    His stature is six feet and formidable. Musculature is pronounced and carried well in suits and private casual wear. Clothes are always impeccably clean and pressed, with a favor for black wing tips and a well-fitting suit. He sometimes wears a watch. Privately in his own quarters, he prefers his casual former priest’s wear: simple white or black tee shirts with a black button up over them, black dress pants and casual dress shoes. He no longer wears his paper collar; he is no longer a priest, still holding a preference for the black dress shirts that accommodate the band.

    Up close, his skin is spattered with faint freckling; giving the illusion of melancholy, boyish innocence that couldn’t be further from the truth. Perhaps there once, it exists no more. He has a raven tattoo on his left shoulder, no knowledge of where it came from.
    Rhome is an exceptionally polite gentleman, surrounded by a smoldering kinetic energy that seems to seethe; he runs warmer than the average human. Skin feels feverish to the touch, caused by the continuous processing of oxygen that ignites the chemical reaction to create fire. It also means he is quite often cold, finding great solace in front of a fireplace with a warm blanket during the winter months.

    Highly intelligent, he is an avid reader with the inherited Italian penchant for great coffee. Even on assignment he will relax in a quiet café reading a paper or book, noting their affinity for the perfect cup of coffee to revisit later if he finds them worthy. Mannerisms revolve around neatness, simplicity and abhorrence for extraneous needs. He lives simply, and asks for nothing else.

    Formerly holding a religious position in the clergy, he is still deeply faithful despite relinquishing his vows. However, he is starting to question even that. The further he pulls away from the Order, the more murky the world gets for him. Rhome truly believed at one time he was given the power to eliminate those that refused to follow the path of order, peace and secrecy for the greater good. When given an assignment, he was explosively sophisticated in his death bringing; only concerned with rogues that had been identified for him, otherwise he ignored other magus completely. If marked for death, he was prepared to fight to his last breath to eradicate their existence; a fierce, unflinching and unforgiving killer. Rhome forfeited his life to the Order to this purge for what he believed was a higher power; trusting he was meant to follow this path in penance for killing his love. Now, he is not so sure. Spinning, searching for truth and who he can trust, he is a loose canon with the power to level a city.

    He is however, not without devout compassion. Feeding the hungry, seeking assistance for the poor and sick; it seems the core of his passion still exists even though he moves to evil through hatred. He will also still respond to talk of Lisette with great silence and crushing pain; literally the only way to invoke feelings of guilt so severe it shuts him down completely. Though now, memories drift with other faces and names. He's left at the moment trying to figure out what is, was and might be real in his past; questioning his very identity.
    Very little; his vow of poverty as a priest only cemented an already pale need for material things. Two suits, two sets of casual clothes and basic needs are all he possesses besides his foci. He is capable of driving a vehicle or motorcycle and is well adept at daily housekeeping business items, just has no need because he owns nothing. Anything he acquires is either loaned or given to him. He has no qualms about giving extraneous items to someone else in need. The Order pays for his travel and living expenses, he asks for nothing else in return. He sometimes wears a watch or carries a cell phone when on assignment, but relinquishes them upon returning.

    Magic Fetish Items: Athame; a double edged knife with black handle in a custom sheath on the inside of his left wrist, silver coin talisman necklace on a chain with intricate carved knotwork of a wolf, and an iron ring with cut runes worn on his left forefinger. All items were found in the Matera tunnel caves when he was exploring as a child. He always wears them on his person.

    Enchanted Item- On a tight leather cord always bound to his right wrist is a silver medallion of the Archangel Uriel. Given to him by the Vatican, it is forged from silver and Black Volcanic Ash- protecting his clothing while using his abilities. It doesn't require any action on his part, as long as it's pressed against his skin it is effective. It he takes it off, his abilities at high temperatures will burn through any clothing he wears.


    Rhome was a broken man when he was pulled from the rubble of humanity, a cup waiting to be refilled. Torn, guilty, full of pain, there was virtually nothing that needed to be done in order to break his will. He was a perfect vessel: disciplined, alone and gifted, with nothing left to live for. Taken and transformed, he accepted every form of “punishment” on his way to what he believed was salvation; distorted into a suave and polite, elegant killing machine.

    Exceedingly intelligent with a gifted learning style, he has honed his skills to sharp control; focused with faith and bent on providing redemption through death for the simple crime of living altered without acceptance to the Order. Coupled with faith-induced lack of fear, he is an incredibly formidable opponent. He does not fear death or pain, fully accepting that he will die in the execution of his life’s duty.

    He has given each of his ability levels a Latin epithet; his simple fetishes focus Mana and his Latin designations serve as the incantation ignition for the spell level. Foci are then used to shape the spell into the sub-type; he is capable of using Will for his low and medium level spells, just prefers not to in order to increase their accuracy and control. If he loses control, he is not immune to searing his flesh at high temperatures.

    Fire: "A rapid oxidation process, which is a chemical reaction resulting in the evolution of light and heat in varying intensities, an exothermic chemical reaction that emits heat and light"

    Rhome’s ability centers on the manipulation of this oxidation process to produce the chemical reaction; after ignition, his oxygen output becomes the fuel and carefully manipulates the balance of backdrafting and flashovers. With lower level spells he can protect his physical clothing, higher level spells make it impossible because he is protecting his flesh. His skill is unique because of its elemental nature, unable to affect magic or other elemental skills unless they specifically can be manipulated by the chemical reaction or are vulnerable to fire. He is highly resistant to burn, but cannot escape injury if he pushes his limit to the brink of losing control. The fire he creates can literally start to use his flesh as fuel when he can no longer control the oxygen output.


    MISERICORDIA IGNES (Fires of Mercy): Low Level Spells, Iron Ring Foci and Will
    *Limited by duration and availability of Mana

    *Sanctuary- (cantrip)- low level burn of his skin to create heat without flame; used simply to warm himself up or travel through the elements without heavier clothing. He can also gently warm others or heat up something as simple as his coffee in a mug through heat conduction. Depending on the heat necessary, he can keep warm in cool weather for hours, or himself from freezing for a lesser amount of time. Increasing the temperature and Mana drain, it becomes his medium level “Solar Flare” and high level “Hellfire”.

    *Flashover (cantrip)- ignition of his palms and manipulation of the flames across his body. A party trick mostly, the flame is low temperature and does little damage but the theatrical effect is stunning. A snap of fingers produces an incredibly pretty controlled flame that can spread over his hands and move across his skin. It is however, still fire and thusly flammable incendiaries will still react accordingly. He can manipulate for no more than an hour, but practically it's not necessary for more than a few moments.

    *Pulse- small, focused and pressurized burst of flame from his palms or fingertips, similar to a “firebreather’s” short billowed puff of flame. He can also breathe it; something he finds particularly tacky so the use is rare. They are controlled and have a limited range of less than ten feet, duration of less than a few seconds before they disintegrate; limited by continuous bursts of no more than fifteen minutes.


    VIRUM IGNES (Fires of Honor): Medium Level Spells, Silver Talisman Foci and Will
    *Limited by number of castings, time between castings, duration, and availability of Mana. 6 Castings

    *Solar Flare- a personal shield of high heat burn projected beyond the skin, sparing his clothing, appearing as an aura that can stop a projectile by melting/burning it as it passes through. Stop effectiveness is relative to the size, speed and material of the projectile; unable to affect magic or other elemental skills unless they specifically can be manipulated by the chemical reaction or are vulnerable to fire. This is a fiercely quick spell cast and can either be done in short bursts or held continuously to protect from explosions/shrapnel or rapid fire. 6 castings; maximum 3 minute duration for quick cast, 3 minutes between castings or one 15 minute continuous burn before depletion.

    *Sword of Justice- high temperature, highly focused burn of his left hand in flame. Mimics a oxygen/acetylene cutting torch and can be used as a blade, manipulated to various shapes and weapon comparable lengths. Most used in close hand-to-hand combat when weapons have been lost or failed. 6 castings; maximum 3 minute burn, 3 minutes between castings before depletion. Continuous burn in training.

    *Vesuvius- creates a dome of fire in a ten foot radius, pressurizes oxygen and flammable particles within it and ignites the air with an explosive 40 foot circular outburst; essentially turning himself into a human “fire-piston”. Effective in clearing melee attacks or triggering confusion. 6 castings; each exponentially weaker than the first before depletion.


    PURGATONIS IGNES (Fires of Purification): High Level Spells, Athame Blade Foci/Blood or Compressed Oxygen
    *Limited by number of castings, time between castings, duration and availability of Mana. Requires His Blood or Compressed Oxygen to Ignite. 3 Castings.

    *Hellfire- physically engulfs himself and anything he touches in high temperature flame; limited to objects similar in size. Flammable items will catch fire, including his clothing. 3 castings; maximum 2 minute burn, 3 minutes between castings before depletion. Continuous burn not available.

    *Thunder of Ares- focused “Pulse” capable of burning hot enough to melt metal within a 100 foot distance. Electrical lines, eaves, and shingling are especially vulnerable and can fall as molten rain. It is also not a quick spell to cast due to melting points of metal, but is a successful diversionary tactic. 3 castings; maximum 2 minute burn, 3 minutes between castings, each a reduced distance before depletion. Continuous burn not available.

    *Archangel- internalization of combustion, giving the illusion he physically becomes fierce, blue flame. The resulting convection can lift him off the ground, rendering him airborne with limited height and maneuvering capabilities dependent on weather, etc. that would effect the build-up of backdraft. If a backdraft cannot be prevented, he will release the spell. The hotter the burn achieved, the higher he can lift himself through a controlled flashover, the shorter the duration. 3 castings; maximum 2 minute burn, 3 minutes between castings or five minutes continuous burn before depletion.


    IRA DEIi (Wrath of God); Spell of Legend
    *1 Casting, Full Drain, Risk of Death, Requires His Blood or Compressed Oxygen to Ignite

    Wrath of God- focused combination of “Vesuvius” and “Archangel”; pressurized buildup of flammable dust, debris and oxygen that ignite into a catastrophic backdraft that reaches several hundred yards. 100% drain, one time cast that causes extensive physical damage to the magus. Only used twice before, both times almost killed him; the force so powerful it seared his skin and caused aneurism. He is incredibly hesitant to use this, based on the potential collateral damage of innocents; he must be absolutely convinced his targets are clear of any unintended damage.
    Highly Educated.

    Speaks Italian, Latin, and English; rusty French and rudimentary Spanish.

    Fighting Skills; trained in the art of clean, quiet and effective assassination at close range.
    After the Resonance, he’d sought refuge, a place to pray out the horrid atrocities that had befallen so many. Finding himself on his knees in the courtyard of the Vatican with countless other cleaved souls, he seemed to pray the loudest with vicious conviction despite the fact he could barely stand, subsequently plucked from their ranks with quiet decision. He trusted wholeheartedly, followed without question and became something unthinkable.


    Rhome was the only child born to French parents Sophia and Georges Del Santo in the small village of Matera, Italy. At the time an almost empty ancient village, his youth saw the resurgence of his home into a brilliant tourist entity. Even though they owned a small cafe, they still barely made enough to make ends meet. Rhome grew up a poor but well cared for imaginative child. After his daily work in the cafe, exploring the ancient caves and tunnels of the picturesque hamlet were a beloved pastime; finding his carved coin, iron ring, and athame in their ancient halls. It was also where he met his childhood love, Lisette. Fleeting summers were spent with the girl, Rhome growing into a warm, compassionate and romantic young man; inevitably falling deeply in love with the woman Lisette had become.

    Parents tolerated their seemingly childhood infatuation until it was apparent they would have to face the unfortunate stereotype that their worlds divided them; Lisette to an affluent family with expectations, and Rhome to the simple life he’d inherited. When his mother became deathly ill and passed, his father was not long for the world; committing suicide shortly after. Unable to care for the cafe on his own and pushed away from Lisette by a family certain of his social climbing, Rhome searched for faith. Only after she married another man did he completely drown his bitter sorrow, taking a voluntary Vow of Chastity to become a priest.

    To his dismay, Lisette came to his abbey every Sunday to hear him speak in the tiny congregation. His duties quickly became an uncomfortable but necessary evil as he counseled her withered marriage that was expecting a child. Her husband knew nothing of their former relationship, though became increasingly suspicious of the “good Father’s” intentions the further the pregnancy progressed. Accusations were thrown as the fires of Hell began to engulf the world. Throughout the fallout after the Resonance, Rhome valiantly tried to save as many lives as he could, gathering them at the church and going out daily to round up more, all the while suffering mercilessly from his own change. Despite his better judgment, he finally went for Lisette. Upon entering their home, she was found bound and beaten with a frothing husband in the throes of a L-infection transformation; enraged and without control. Infuriated beyond reason by the priest’s presence, the man covered her with lamp oil and lit a match; fleeing with their child as his wife was branded in flame.

    She burned in his arms, oil coating Rhome as he tried to save her. His skin lit but didn’t char, the blue flames engulfing them both as he held her; his final transformation feeding the fire to burn so hot it eviscerated the house. Wood was vaporized, stone melted, leaving nothing left but his naked and sobbing form in blanket of ash and rubble.

    The warm and compassionate man had been purified in flame, adopted by those he still serves, and converted into a numb and merciless soul. Rhome now cares nothing for his targets, his belief that if he was cleansed through fire and pain then those that are worthy can withstand the same. Deep seated hatred for anyone but recognized Order Magi is unshakable, Lycanthropes at the very hotbed of his hatred. He is the one they send when the talks, invitations, and attempts to speak have failed. Though he kills without question, his humanity will not allow him to forget the monster that killed his love, a special kind of Hell reserved for the man if he is ever found. He is unafraid at his own prospect of death; already through Hell and reborn from the ashes of his own making.

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About Me

"Fire is a Dangerous Servant, With a Fearful Master" 11-1-16. A hitman with a heart

New York, NY
"Crimson Web of War" 11-3-16. The gauntlet is thrown down with Alistair Greene, and New York burns
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"Unquestionable Consequences" 11-4-16. Rhome loses his mind with a target, Cassandra Greene, and she gets under his skin
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"...fires so big, the Gods'll notice us again" 11-5-16. Taking out a fellow assassin, Deyanira Kain
New York, NY
"Smiles, Laughs and Warm Cuddles" 2-14-17.  Exchange of gifts, trying to relax in a new state of being
New York, NY
"Out of Control" 7-23-17.  Unable to come to terms with himself and his alter ego
New York, NY
"Good Night, and Good Luck" 10-22-17.  Self-talked into turning himself in, he agrees to play by the rules
New York, NY
"Backdraft" 1-18-19.  Confronted with a new and old enemy, he decides to confront both
New York, NY
"By The Pricking of My Thumbs"  1-20-19.  Returning to his sacred roots, the new Unseen enemy emerges to seek a truce, and vault him into a new world of peacekeeper.  He refuses the offer from Vanguard's Rami DeChartes and Order's Dacia Setgrave

New York, NY.  St. Patrick's Cathedral

"Fugitives and Firefights" 4-19-20.  Helping out a fellow fugitive in need, Pandora Chapel, he finds his magus training still formidably intact

New York, NY.  St. Patrick's Cathedral.

"Blasphemy and Sacrilege" 11-8-20.  Coming out of hiding only to aid a fellow man of faith, he finds himself unintentionally helping an ARMA operative Gavin de Luc

New York, NY.  Upper West Side Synagogue

"Just Another Day at the Office" 2-7-21.  Given a tip from his mole, he crashes an ARMA call to gain another artifact for his hoard and almost becomes a good guy helping Raeden Seiko.  Almost

New York, NY. 

"Let the Master Answer" 2-11-21.  After the theft of an artifact, he kills yet another fellow Order elite and an ARMA face reappears with intentions uncertain.  He is forced to engage when they will not leave him alone, but his refusal to kill his ARMA shadow causes injuries that sends him into ARMA healer Altheia Martin's emergency room

New York, NY.


"I had a dream and woke up with tears of color red.
Memories are not erased, they remain.
I keep ‘em where thoughts are well kept."






"I hide away,
so they won’t disintegrate.
They’re so real I can feel them,
I could lose my sanity I swear."

F. Ruiz






“...the wicked will tell us things just to confuse us

to haunt our thoughts long after we've faced them.”

S.J. Maas








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