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May, 2010... Fantasy became reality. Worlds overlay for the briefest moment. Outworlders became stranded on earth as more than half the human populace vanished. Our World, our universe, was transformed.

Fiction is now reality. Humans and those now bound to this world will either learn to coexist, or battle for supremecy.

Derrick Mason Gray

Bakkhos
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About Derrick Mason Gray

  • Rank
    Around Since Moses

CHARACTER PROFILE

  • GENDER
    Female
  • PLAY-BY
    Bridget Moynahan
  • SEXUAL ORIENTATION
    Heterosexual
  • RACE
    Altered Human
  • JOB
    Bakkhos Club Headliner / Bakkhos Boss Bodyguard
  • LOCATION
    New York
  • FACTION
    Bakkhos
  • APPEARANCE
    At six foot two with a lean, muscled build she can be intimidating or elegant depending on her mood. Her dark brown hair is naturally straight and hangs in easy to care for long layers to the middle of her back. Eyes are rarely seen as she hides them behind round Lennon-styled sunglasses that are so dark they seem opaque, this is to keep secret the eerie sightless light gray pupils and nearly white irises she was born with. There is a nasty foot long, six inch wide scar up the outside of her right thigh, a concrete burn from a motorcycle accident in her teens. Her left shoulder is marred by four ragged scars that wrap nearly from the back down towards her chest, a "gift" from an encounter with a werewolf that had betrayed Bakkhos.

    There are six piercings in her left ear all along the outer edge from her lobe to her helix, two more in the right ear lobe; these days they are often void of adornment but when she wears anything it will typically be silver studs or hoops. Centered on her back is a tattoo that a mere three alive have gotten to see. It started as something she did as a teenager to piss off her mother, but it was added to and evolved into a unique piece that seems contrary to the often aloof tomboy. The guitar's sound chamber peeking through "carved" flesh decidedly…feminine. When not "on duty" she is typically in loose fitting jeans or black cargos that have a tendency to ride low on her hips with a dark tank or cropped vest on top, always enough skin covered to hide the ink. Derrick isn’t much into jewelry so other than occasionally wearing her piercings it is usually restricted to leather bracelet cords on her wrists and a chunky ring or two on her fingers. All this is laid aside however when Angelo needs her dressed and on point. Then the leanly muscled form is slid into a dark pinstriped pant suit whose blazer plunges deep enough to distract, hair sleekly pulled from her features with a hint of elegant jewelry that makes her look like anything but a bodyguard and personal listening device.
  • PERSONALITY
    Derrick has always had a rebellious nature, apt to do the opposite of what is expected of her just to spite the “rules”. She tends to be cool and aloof to people she doesn’t know and only mildly lukewarm to those she does but what most don't know is this is more a symptom of her lack of social skills than any real slight on her part. It has been a long time since she has really let anyone “in”.

    She is fiercely driven when it comes to music, both in practice and on stage. There is a reason she is known as a genius both before and after the Nevus. She is always pushing herself for perfection. But there is a bit of an impish side too if people look hard enough to find it. She takes a great deal of pleasure in manipulating idiots (especially ones that think they are cool) so they expose themselves in public as being the imbeciles she already knows them to be.

    Paranoid fear also shapes her tendencies. Often preferring the quiet of her tiny apartment, a good shot of liquor and Caesar curled in her lap to going to dinner or for a drink with some stranger that thought she was interesting. After all, there is no telling what they really want from her.

    Likes::
    High end whiskey or rum / Good music / Martial arts / Freaking people out when she responds to things they whispered thinking she wouldn’t hear / Thunderstorms / Her solitude / Push her sparring partner / A cop that doesn’t seem to notice / Being part of a "family" though she will never admit it

    Dislikes::
    Nosy/clingy people / Surrendering control / Kids / Doctors – because they always tell her what she shouldn’t be able to do / Cheap liquor / People who abuse instruments by playing them badly / The Vanguard because it has gone after her "family"

    Strengths::Beyond her unmatched musical abilities…

    ■Derrick is fiercely loyal to the few that get past the aloof exterior. Since the Nevus this is also a potential liability as she has developed loyalties to two very different sides. Her Bakkhos "family", at least the few she respects, have her absolute loyalty, but she also has a cop that has garnered her respect and possibly… affection. This might be her undoing eventually.
    ■She has an uncanny ability to sense peoples intentions (not a power just a sixth sense); often able to determine if someone is watching her or setting her up. Because of this, she is pretty good at judging friend from foe or telling when someone is nervous or angry. Her hyper sensitive senses adds to this.
    ■She can do some pretty wicked things with a frying pan, some spices and a handful of vegetables. She has been cooking for herself since she left home.
    ■High alcohol tolerance (after all, she spends most every night playing in a club)…. though this might be seen as a weakness as well since she tends to get free drinks and forgets the food.

    Weaknesses::
    ■Being blind, though she sees it as an advantage and not a weakness. However it still does make her vulnerable in ways she refuses to admit.
    ■Headaches: The onset of her strange combat echo location has left her with violent headaches that are triggered with its overuse. The severity depends on how long the ability was utilized and how much she had to rely on it. The first time the ability surfaced, she lost consciousness for three hours and woke to vomiting and a headache that lasted for two more days. Seven years later, she has learned to control it so that it doesn’t engage unless she calls it.
    ■A bottled temper: She has a tendency to be very cool… aloof… even distant with people. She stays calm even when pushed, but then she gets pushed just one time too many and she snaps. Words rarely are used to express her anger, typically it’s her martial arts skills that do the “talking” for her. This has gotten her thrown out of more than one club in the past, even banned from certain concert venues in the years leading up to 2010.
    ■Her instruments: touch them and die… enough said
  • PERSONAL BELONGINGS
    The only things she would be devastated in losing would be her well-used (slightly scuffed) Marshall amps and her guitars, particularly two custom made for her and a vintage Fender Strat; her pet ferret Ceasar and a weathered leather jacket that a cop likely had no idea she had kept after their encounter when he used it to cover her.

    Beyond these, Derrick has a small loft near Bakkhos having refused to live in the hotel itself.

STAFF APPROVED ABILITIES/SKILLS/HISTORY

  • APPROVED ABILITIES
    Echo Location (not an altered ability): As a child she learned that she has abnormally strong hearing and that sound could bounce around objects and give her a map in her head of where things were. In an unfamiliar environment she will often click her tongue on the top of her mouth or step more loudly so she can “see” where and how big things are around her. While not always precision accurate it helped her develop skills that allowed her to function without the use of a cane. Utilized at this level since she was a child, it only developed even more sensitive hearing as well as a hypersensitive sense of touch as even the direction of the wind on her skin tells her things about the world around her.

    Combat Echo Location: Ability that emerged after the 2010 Nevus event. The keenly trained mind that already could echolocate and the body trained for fighting seemed to create the perfect receptacle for this new ability. When fight instincts start pumping her adrenalin, all sounds around her will flush a 3d echo location map in her mind… black shapes outlined with white “echos” of ants that highlight surface edges almost like night vision goggles. In the beginning, “seeing” shapes was still very confusing, often disorienting as much as aiding her in a fight since she didn’t recognize shapes as the objects they were. Seven years of adapting however has led to her being able to call the ability at will and distinguish clearly between living and inanimate objects, recognize metal versus soft surfaces, vehicles versus buildings. She can push this map out in all directions like sonar, able to recognize shapes as far as several miles away, unhindered by barriers that she can push through. This also gives her a slight advantage in that she seems to be able to anticipate moves when in truth the sound of an initiated move shows in her map faster than it registers for the normal eye. The ability also comes at a price, while not debilitating while active, the longer and more focused its use, the longer and more violent her headaches are once it shuts down. Another side effect of this ability is the adrenalin masks pain. While this may be useful during a battle, it also means she will fight even when injuries dictate she should retreat. More than once she has put her own life in danger by fighting on when injuries were potentially life threatening.

    After second Nevus exposure in 2016 which further enhanced her already advanced sensory compensation, manifesting a higher level of telekinetic abilities.

    Telekinetic Projection: Ability to move and "throw" objects without touching them with a force twice the strength of a powerful human. Once fully developed, this ability will be able to manifest even in hand to hand combat situations, if only used for a one time hurl, it is uncertain what the limit might be, but used with precision and repeatedly she will only be able to manipulate 80-90lb objects for 100ft. When consciously used the effect will be similar to use of her combat location, mild headaches with light use, efforts to move at her max and for max distances are likely to cause nosebleeds and migraines. Used continuously in combat and she will likely lose consciousness.
    Current State of this Ability: this ability has been barely tapped. She only seems to access it when she is completely exhausted and angry. Anything small within a forty foot radius (less than 15 lbs) tend to bounce around on surfaces, fall off dressers or fling violently across a room. It has once shivered so furious a small car flipped down a street leaving her unconscious after. She has no real directional control yet as this ability only manifested in the last year and she is still trying to understand how to tap into it, let alone control it, however it has manifested twice with catastrophic outcomes; once in an autoshop, metal tools hurled with enough force to impale two men and blow through thin metal walls and the second time in warehouse where weapons were laying open, blood drawn again.

    Telekinetic Shield: Ability to throw up a "shield" to block moving objects. Once fully developed the shield will be no larger than 9ft diameter, so at best can protect herself and maybe two others. This is not a solid shield but rather true telekinetic barrier that slows objects but is not fully impenetrable. She can use it a max of 8 times in a row if kept up for less than 5 seconds (such as a block in combat) and only once if kept up for the maximum 2 minutes. Using this to its max will leave her unable to call on her other abilities as all are draining from the same mental resource. Attempts to push beyond the limit will likely render her unconscious.

    Current state of this Ability: This has become a more accessible ability. She first used it to while under great duress needing to save herself or another from certain death, but now she can pull it up with more control but still fights to protect more than herself and a single person.
  • APPROVED SKILLS
    Musician/Vocals: Having picked up her first guitar at seven, she has been playing ever since with a range that stretches from Jimi Hendrix to Kirk Hammett. She also has a deep rich voice that can match nearly every note in every range thanks to her highly tuned hearing, ideal for covering any female or male artists of the last century, enriching the sound with her rum-rich tones.

    Electronics (restricted to upkeep of amps and guitars): As most of her life has been devoted to her instruments, she has become an expert in maintaining and repairing them.

    Martial Arts: Pushed into classes by age three to “build her confidence”, she was actually nationally ranked in Aikido and Jujitsu by thirteen but later refused to participate anymore, mainly to piss off her mother but secretly because she felt she was given “easy” competitors to “cater” to her blindness and pity was something she couldn’t stand even back then. Now as an adult, the focused listening and feeling of vibrations has grown to a lethal art as she pushes her training to extreme levels to be sure she can protect her "family".
  • APPROVED HISTORY
    She was supposed to be a boy… her name carefully chosen to represent some obscure male in her father's lineage that had meant something to someone. Missing a dick was the first insult to her parents. Born blind… was the second. They were the perfect little Stepford neighborhood couple. She was PTA material and he was an architect and they were supposed to have their 2.3 kids.. golden retriever… and white picket fence. At least, that was what they were on the surface.

    Carlita Graziano was sister to Anthony Graziano, a New York mob crime boss underling making a name for himself. In the early 80's she was being courted by several high ranking Capos. Carlita could have been powerful in New York but she found herself gravitating to the white picket fences of the suburbs and the very "white" ladies that had perfect families and ran the school bake offs and with her Italian heritage not as obvious as her brothers, she knew she could have what she wanted.

    In a rare event, Carlita fled New York and managed to fall off the radar of not only her brother but the mob itself who was going through some upheaval as bosses fought for territories and the feds were ever hotter breathing down their necks.

    Edmond, Oklahoma became her "stepford" suburb. The beautiful streets and charming homes and the façade of life in perfection drew her like a moth to a flame. Renaming herself Joanna Wellington. She met Jacob Gray there and settled into a life of her plastic "perfection".

    But then, Derrick’s birth had pretty much ruined all that, by being female, by being blind, and by taking on a decidedly dark complexion and appearance in comparison to her light mother and strawberry blond father.

    To her mother’s credit the woman was so deep in denial of having created something imperfect that she refused to treat the girl as anything but sighted. It was probably the best thing she ever did for her daughter. From the time she could walk, Derrick was pushed into every after school activity that all her mother’s friends children were in, only she didn’t seem to discern girl and boy activities so Derrick was tossed into ballet and aikido… choir and soccer. When other parents gasped at the little blind girl getting knocked down, her mother would yell at her about how COULD she miss that coming?!... to which many of those fellow Stepford wives would cringe in horror of how heartless the woman was. She was crumbling her own façade long before Derrick rebelled and completed the task for her.

    Her mother taught her two very important lessons… she had no handicap…. and to never accept pity.

    Derrick was just two years old when she developed echo location abilities… lips popping as she wandered around the house, the sound bouncing and fading as ears began to learn to listen harder and detect walls and furniture. As she got older the skill refined, highly sensitive ears didn’t need the loud continuous pops anymore, her footsteps more often than not conducting enough sound to determine her surroundings. She also had the uncanny ability to look people directly in the eye with her hazed over orbs based on instant judgments about their height and position from the sounds they made, a fact that unnerved everyone except her mother who had insisted it was proper etiquette. Her mother had also taught her the proper way to blink and keep her eyelids open so she didn’t develop that “lazy” expression that other blind kids had. It was all about perfection for her mother.

    But twelve years of perfection with a healthy dose of religion shoved down her throat had Derrick primed to start rebelling. She quit her martial arts tournaments abruptly at fourteen. Partially because she was rarely allowed to have matches anymore without heavy supervision, she had injured several boys older than she with her "kill or be killed" approach, and partially to piss her mother off. Her mother and her locked in a screaming match for pretty much the next six months over it. After all her mother had something to brag about when Derrick had been nationally ranked. It declined from there. Derrick had been secretly learning guitar since she was seven at their neighbor’s house from a boy three years older than her. She had originally taken it up because she hated the piano lessons her mother made her take and because she had a crush on the ten year old who talked to her like she wasn’t blind.. but it grew into a passion that by fourteen had the boy not so fond of her anymore mainly because she could play circles around him. When he quit letting her come over to play his instrument, she wanted one of her own. Her mother refused but her normally distant shrugging father for once gave in.

    Soon she was garage banding with kids in all black clothes with pierced noses and black makeup leaving her mother appalled and Derrick feeling free for the first time, though soon the kids couldn’t keep up with her talent either. That was about the same time she squashed the last vestige of her mother’s hope, she quit going to church… of course her batty mother trying to have her exorcized…. TWICE! might have played a role in that.

    It was also about this time that Derrick started snooping through her mother's things when left alone in the house. She was looking for things that might be of value that she could pawn for the escape she was planning. Going through the very organized, perfectly stepford jewelry box she had plucked several rings and gold chains but it was one in particular that had caught her attention. A heavy bracelet with a thick plaque between that had been tucked under the false bottom of the box. Sensitive fingers had traced the engraving on the plate a thousand times pondering what it meant…. Carlita Graziano.

    It was amazing what one could find out at the library when the librarian pitied the "poor little blind girl" that couldn’t read. Nevermind the fact that she could speed read Braille faster than a sighted person could read a picture book. It had not taken much investigating to find out that Carlita was the missing sister of one Anthony Graziano, a mob consigliere in New York.

    Derrick put two and two together. Her original plan had been to head for California, live on the street while she tried to be "discovered" for her talent. Instead, she planned for New York.

    She was fourteen when she got on the back of a boys motorcycle and headed for the east coast with her guitar on her back and about $200 bucks in her pocket. She intended to track down her Uncle, perhaps he would understand her desire to play and help her achieve what she wanted The fact that he was mob affiliated didn’t really phase her, after all, he couldn’t be worse than her nutty mother.

    But an accident on the open roads of Ohio near Columbus that nearly put an end to any future she might have. The boy had been killed instantly, her guitar shattered and her right thigh was missing most of the upper layers of skin where she had slid along the concrete at over forty miles an hour. She spent nearly a month in the hospital as social workers tried to find out who the “poor little blind girl” was… needless to say she wasn’t talking.

    Hearing the soft clucking behind her back was what really chilled the girl’s disposition. She became cool and aloof, never reacting to good or bad news anymore. When they finally released her it was to a youth home since they had no idea where she belonged. She ran away within the first week and finished the journey she had started, hitching to New York without a cent in her pocket nor a guitar to play on.

    She asked enough questions in New York to attract the attention of the mob quickly, a fact she nearly paid for as she had a gun pushed in her mouth before she had managed to free the bracelet from her pocket to dangle as evidence she wasn’t crazy. While Anthony took her in, the manhunt for her mother had begun. She had betrayed the "family" and that just wasn’t done. Anthony was in the middle of several indictments that had him sure his niece should be distanced from him and New York.

    With a bank account of her own, she was put on a plane with some very expensive guitar equipment, a new bracelet of her own that had her name emblazoned on its inner shield and flown to Los Angelos to "make something" of herself just months before Anthony was sent to prison for eleven years. The account was enough for her to find an apartment and start playing the club scenes which led to a contract when she was fifteen, one that quickly taught her how evil the world could be. She went into hiding waiting for the record label contract to expire.

    When it finally expired, it took her only a short while to get herself on her own feet. Becoming the most sought after guitarist on the west coast club scene.

    She quickly made it to the big time, asked to guest-play with real bands… famous groups that went on tour with her and often asked her to join but she liked the freedom to play with any and all of them. But then came the breakdown at Lollapalooza. She had been pushed for weeks by the “big boys”… taunted about her big guitar being too much for her to handle.. even by guitarists that damn well knew she could play and play circles around them. But when one decided to take it farther and stick his hand down her cargoes in front of some guitarist she respected… she lost it. Two broken fingers, a broken nose and three smashed guitars later (none of which were her injuries or instruments) she was “asked” in no uncertain terms to leave. She had been twenty-one at the time.

    It took two years before she wanted to play with “real” bands again. An encouraging letter from her Uncle coming just as she was deciding she enjoyed the refuge of small clubs with local bands who were happy to have her. She had never had encouragement that didn’t seem to want anything from her. There was a symphonic concert coming in New York with several big metal bands. She could go and play the big leagues, and then visit her Uncle in prison. She didn’t care what he had done, he understood her…… it was 2010, and she never made the concert.

    Stuck in a city she didn’t know well in a world that was up heaving she took to the shadows of forgotten districts in the hope of surviving the chaos. Comforted by three guitars that had survived the missed concert even though their original owners had not. When the noise died down she hunted for her Uncle, the prison destroyed in the Nevus was littered with bodies but also with avenues of escape, she couldn’t tell if he was among the dead or had escaped.

    Slowly she learned her way around and kept out of everyone else’s way. She was mugged three months later which brought on her first combat echo location episode. She managed to break the guys windpipe and was fortunate she had killed him, because the moment it was over and the disorienting shapes went away, she was unconscious. The next two days spent hurling and in pain, hoping it would never happen again.

    With the creation of the EAA things seemed to stabilize and she started to work her way into the club scene again, but that was when a Vanguard nutjob wannabe started following her. Her ability to navigate her world despite her blindness was “clearly” a sign of “magical abilities”. Accused first of being Altered and then of being infected the guy had tried to kill her… she instead returned the favor.

    It was after this that Derrick gave up the limelight of the trendiest hotspots for the dank dark stages of back-alley hole in the wall dives which was what probably insulated her from the zombie invasion, and gang wars. There was just not a large enough or healthy enough crowd in the places she frequented to draw attention. But she still relentlessly searched for the family that had supported her when no one else had, given her the chance to play when no one else thought she should. And all that searching caught the attention of Angelo Gaspari. A Capo crew member had been sent to the hovel of a hotel room she was holed up in but unfortunately had acted the tough guy and not really explained who he was nor why he was there. While the Capo had been furious, Angelo had been amused that Graziano's niece had dropped the crew like a cheap suit. He had come himself to fetch her out of the slums.

    It was Angelo that had told her of her Uncle's death, it was also Angelo that gave her a safe place to play again while grooming her for a position in the new world he was creating. It didn’t take long for her to become the man's bodyguard, lie detector, "bug", even arms buyer. Derrick had an uncanny knack for telling if a batch of bullets was second rate or not. The sound of the casing was distinct when it was cheap and likely to blow up on them, a hazard of the new world. While he has trained her, he hasn’t tried to change her and it is this "respect" that has garnered her loyalty. She is his personal bodyguard and often that of the other Boss' as well.

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T I M E L I N E

October 11th, 2019....AND THE ADVENTURE CONTINUES?
— New York, NY — The parasite has begun to get out of control so the Nordic doctor is sought once more for answers.

February 4th, 2019NOT SO WARM HOMECOMING
— New York, NY — Having disappeared for nearly two month between her travels to Italy and work with the big Pharos agent, Derrick is ready to get back to work and first on the list - mend fences with Bakkhos' arms supplier.

November 19th, 2018SANDS OF TIME
— New York, NY — Home from Italy just 3 days, Derrick is still recovering from the injuries received on the strange journey across the ocean. Placed on a forced leave of absence from her duties in Bakkhos she finds herself wandering to the meeting with the "Mighty Mouse" despite her best efforts to talk herself out of it.

November 16th, 2018REAPPEARANCE
— New York, NY — Derrick is returning from Italy on one of the Bakkhos cargo vessels having acted as its radar to prevent pirate attacks. Coming near New York however they encounter a storm and Slate and Atticus are returning from Europe where they had been working for the past year for the New World Defense Division.

January 17th, 2018…AND IT ERUPTED AGAIN
— New York, NY — Terrorists begin to light up New York and Derrick finds herself in the thick of it as the Bakkhos casino comes under attack.

November 09th, 2017THE DEAD SEE ALL
— Cemetary, NY — A strange night with Bakkhos' new ammunitions dealer.

November 03rd, 2017JUST A LITTLE WINDOW SHOPPING
— New York, NY — Contracting with a new ammunitions dealer for Bakkhos.

November 3rd, 2015 GLOOM & DOOM
— Under New York — A battle with a Nevus creature led to the headliner becoming trapped underground. Injured by a fragment of the Nevus, this was where she develops her ability to map the outside world within her head. She again teams up with Slate Morrison, a comfortable combination that seems to always lead to adventure as the cracks underground drop the two into a world within a world.

 

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    MODERN FANTASY COLLABORATIVE WRITING RP CATERING TO OLDER PLAYERS (25+) WITH A SLOWER, MORE RELAXED PACE. IN 2010, THE WORLD DRASTICALLY & PERMANENTLY CHANGED BY WHAT BECAME KNOWN AS THE MULTIVERSE RESONANCE EVENT. IN A SINGLE BREATH, OUR WORLD CROSSED WITH AN UNKNOWN NUMBER OF ALTERNATE UNIVERSES, BLEEDING INTO EACH OTHER. EARTH WAS SUDDENLY A REALM OF MAGIC AND MONSTERS. THE STORY IS CENTERED IN NEW YORK CITY BUT EXTENDS ACROSS THE WORLD. IT BLENDS A VARIETY OF GENRES; A MOSAIC OF OVERLAPPING REALMS INCLUDING ELVES, LYCANTHROPES, ALTERED HUMANS AND,OF COURSE, MAGIC.  

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